The Swedish gaming industry wants games to be included in a Swedish cultural canon. Here are the games that are proposed to take a place.
Hundreds of games were nominated for the list, where an expert jury consisting of seven people, including experienced developers and researchers, sifted out the fifteen strongest.
The jury has awarded games that became the start of successful series, including Dice's "Battlefield 1942" and Paradox's "Europa Universalis". Massive's first game "Ground Control" takes a place, as well as the mega successes "Minecraft" and "Candy Crush".
Also, the horse game "Star Stable", the humorous "Goat Simulator" and Josef Fares' "It Takes Two" are nominated.
The requirements to be considered were that the game must be digital, Swedish-developed and "have high artistic value". The success "Helldivers 2" was deemed too fresh to be included.
Lars Trägårdh, professor of history, received the government's assignment earlier this year to lead a committee that will determine which cultural areas will be included in the Swedish cultural canon. He will receive the proposal on Thursday afternoon in Almedalen.
"Stugan", Developed by: Kimmo Eriksson, Viggo Kann, Olle E Johansson. 1978/1986
"Backpacker", Developed by: Tati Mixedia, 1995
"Europa Universalis", Developed by: Paradox Interactive, 2000
"Ground Control", Developed by: Massive Entertainment, 2000
"Battlefield 1942", Developed by: Dice, 2002
"Amnesia"– the dark descent", Developed by: Frictional Games, 2010
"Minecraft", Developed by: Mojang, 2011
"Toca Tea Party", Developed by: Toca Boca, 2011
"Candy Crush Saga", Developed by: King, 2012
"Star Stable Online", Developed by: Star Stable Entertainment, 2012
"Goat Simulator", Developed by: Coffee Stain Studios, 2014
"The Battle of Polytopia", Developed by: Midjiwan, 2016
"Budget Cuts", Developed by: Neat Corporation, 2018
"Sayonara Wild Hearts", Developed by: Simogo, 2019
"It Takes Two", Developed by: Hazelight, 2021